Project Overview

Role

Product Designer

Team​

2 Designer, 5 Developers, 1 PM

Project Date

Dec 2022 – Dec 2024

Problems & Goals

Problems : Previous TMS System

  • The delivery completion process is complicated
  • The map view was too small, making the app inconvenient to use.
  • Leave requests required direct communication, causing delays.

Goals

  • Provide a clear, easy-to-use interface.
  • Reduce errors by minimizing distractions.
  • Deliver the right information at the right time.

Key Features

Clear start,
fewer mistakes

Delivery begins with a swipe, preventing accidental taps without adding extra confirmation steps.

Previously, drivers often tapped by accident or hesitated. The swipe action cut these mistakes, helping staff start their rounds faster and with more certainty.

Clear feedback,
even from a distance

Large numbers and bold colors make scan results instantly recognizable, even in fast-paced warehouses.

In warehouses, staff often scan while carrying boxes and moving quickly. The interface uses oversized visuals so results remain clear even when the phone is held at arm’s length.

Clear maps, essential info only

Pins display only the info needed at this step, keeping the map clear and drivers focused.

Previously, pins were overloaded with details and blocked navigation. Simplifying them reduced clutter and improved on-road safety.

Impact

Faster deliveries

Average time to complete one delivery decreased by ~9 seconds per task, reducing driver fatigue and saving hours over a full route.

Measured during pilot runs across ~30 deliveries

Fewer errors

Scanning validation reduced wrong or missed packages, cutting re-delivery cases and related costs.

Estimated from error logs before vs. after launch

Higher driver focus

Simplified flows and larger, clearer visuals allowed drivers to complete tasks with less distraction during busy shifts.

Feedback collected through ride-along tests and post-shift surveys.

Operational savings

By internalizing the system, Kurly reduced reliance on external SaaS tools and achieved smoother adaptation to company-specific needs.

Reflected in reduced licensing costs and fewer maintenance requests

Design Process

01

Research

User Interview

  • Interviewed delivery managers to map workflows and pain points (e.g., complex completion flow, frequent errors).
  • Revealed that manual communication caused delays and confusion.

Competitor Research

  • Tested multiple delivery apps to see what information was prioritized in real contexts.
  • Learned which design patterns reduced errors and which created friction.

02

Define

Research Insights

After synthesizing the research findings, we learned:

  • Understand users’ workflows and behavior patterns
  • Gain insights into their experiences while performing tasks
  • Identify their needs and challenges

We analyzed YouTube videos of real delivery workers sorting packages in warehouses and managing deliveries on the road. We also reviewed user comments to uncover common pain points and workflow challenges.

03

Ideate

How Might We?

We started to dig deeper to better understand what user’s problems are by creating How Might We (HMW) questions.

Information Architecture

After discovering problems of existing information architecture, We reconstructed it to make it simpler and easier for users to navigate.

04

Prototype

Design Guide

We finalized the high-fidelity prototype after multiple iterations with the squad team. Then, I created a design guide to ensure smooth handoffs and consistent implementation.

High-Fidelity Design

We finalized the high-fidelity prototype through team iterations and created a design guide for consistent implementation.

05

Test

We tested the design with logistics staff to see how it fit into real workflows and prioritized solving key pain points.

I quickly iterated based on feedback, collaborating with squads and stakeholders during daily ramp-up meetings.

We visited the logistics center to observe real usage, test prototypes, and gather feedback for improvements.

Design improvement based on user feedback

During testing, users said map pins blocked too much of the view. I iterated on the design to reduce coverage, improving map usability and experience.

Reflection

What I learned

  • Field research was crucial for understanding real workflows.
  • On-site insights shaped practical and effective design decisions.
  • Early field involvement laid the foundation for project success.

If I were to do it again

  • Continuous improvements in efficiency, monitoring, and route management.
  • Future focus on addressing labor challenges and scalability.
Back To Top
a

Display your work in a bold & confident manner. Sometimes it’s easy for your creativity to stand out from the crowd.

Where to find us
Social